i
|
#
|
4
|
uIG-88C
|
62
|
|
aelb
|
ESCCBImt
|
Advanced Droid Brain |
After you perform a b action, you may perform an e action.
|
g
|
!
|
3
|
uSabine Wren
|
41
|
|
fer>e
|
EUWmt
|
Locked and Loaded |
Before you activate, you may perform a r or b action.
|
\
|
/
|
6
|
uAnakin Skywalker
|
59
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
|
\
|
/
|
5
|
uObi-Wan Kenobi
|
47
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After a friendly ship at range 0-2 spends a focus token, you may spend 1 h. If you do, that ship gains 1 focus token.
|
\
|
/
|
5
|
uPlo Koon
|
43
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
At the start of the Engagement Phase, you may spend 1 h and choose another friendly ship at range 0-2. If you do, you may transfer 1 green token to it or transfer one orange token from it to yourself.
|
\
|
/
|
4
|
uBarriss Offee
|
36
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 h to change 1 f result to a d result or 1 d result to a c result.
|
\
|
/
|
4
|
uLuminara Unduli
|
40
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 h. If you do, change 1 c result to a d result or 1 d result to a f result.
|
\
|
/
|
4
|
uMace Windu
|
44
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After you fully execute a red maneuver, recover 1 h.
|
\
|
/
|
4
|
uSaesee Tiin
|
40
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After a friendly ship at range 0-2 reveals its dial, you may spend 1 h. If you do, set its dial to another maneuver of the same speed and difficulty.
|
\
|
/
|
3
|
uAhsoka Tano
|
41
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After you fully execute a maneuver, you may choose a friendly ship at range 0-1 and spend 1 h. That ship may perform an action, even if it is stressed.
|
\
|
/
|
3
|
Jedi Knight
|
36
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
When the Clone Wars began, the Jedi Knights rallied to the cause of preserving the Republic, assuming command of legions of clone troopers and leading them in battle. |
-
|
/
|
6
|
uAnakin Skywalker
|
51
|
|
felrb
|
EFAm
|
Intuitive Controls |
After you or a friendly Obi-Wan Kenobi ship at range 0-3 executes a maneuver, if there are more enemy ships than other friendly ships at range 0-1 of that ship, you may spend 1 h. If you do, that ship removes 1 red token of your choice.
|
-
|
/
|
5
|
uObi-Wan Kenobi
|
48
|
|
felrb
|
EFAm
|
Intuitive Controls |
After you or a friendly Anakin Skywalker ship at range 0-3 executes a maneuver, if there are more enemy ships than other friendly ships at range 0-1 of that ship, you may spend 1 h. If you do, that ship gains 1 focus token.
|
-
|
/
|
5
|
uAayla Secura
|
48
|
|
felrb
|
EFAm
|
Intuitive Controls |
While an enemy ship in your { at range 0-1 performs an attack, the defender may change 1 blank result to a f result.
|
-
|
/
|
4
|
uShaak Ti
|
43
|
|
felrb
|
EFAm
|
Intuitive Controls |
At the start of the End Phase, you may spend any number of h to choose that many friendly ships at range 0-2. Each chosen ship does not remove 1 focus or evade token during this End Phase.
|
-
|
/
|
4
|
Jedi General
|
41
|
|
felrb
|
FAm
|
Intuitive Controls |
As the Clone Wars takes its toll on the ranks of the Jedi Order, those that remain must assume even greater responsibilities in the Grand Army of the Republic. |
-
|
/
|
3
|
uYoda
|
45
|
|
felrb
|
FFAm
|
Intuitive Controls |
After another friendly ship at range 0-3 spends 1 or more h, you may spend 1 h. If you do, that ship recovers 1 h.
|
/
|
/
|
4
|
u"Hawk"
|
51
|
|
filR=
|
EMMWWYYm
|
Fire Convergence |
At the start of the End Phase, each friendly ship at range 0-1 that has a revealed maneuver of speed 3-5 may gain 1 strain token to perform a r or b action.
|
?
|
-
|
3
|
uBB-8
|
25
|
|
alrj
|
EXWm
|
|
During the System Phase, you may perform a red r or b action.
|
a
|
!
|
6
|
uHera Syndulla
|
48
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While another friendly ship at range 1-2 defends or performs an attack, during a Modify Dice step, you may transfer 1 of your focus tokens, evade tokens, or locks to that ship. |
a
|
!
|
5
|
uAhsoka Tano
|
49
|
|
felrb
|
FFMn
|
Vectored Thrusters |
After you fully execute a maneuver, you may choose a friendly ship at range 1-2 and spend 2 h. That ship may perform an action, even while stressed.
|
a
|
!
|
4
|
uJake Farrell
|
34
|
|
felrb
|
EEMn
|
Vectored Thrusters |
After you perform a r or b action, you may choose a friendly ship at range 0-1. That ship may perform a f action.
|
a
|
!
|
4
|
uShara Bey
|
32
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you defend or perform a primary attack, you may spend 1 lock you have on the enemy ship to add 1 f result to your dice results.
|
a
|
!
|
4
|
uWedge Antilles
|
35
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you perform a primary attack, if the defender is in your {, the defender rolls 1 fewer defense die.
|
a
|
!
|
3
|
uArvel Crynyd
|
32
|
|
felrb
|
EEMn
|
Vectored Thrusters |
You can perform primary attacks at range 0. If you would fail a b action by overlapping another ship, resolve it as though you were partially executing a maneuver instead.
|
a
|
!
|
3
|
uDerek Klivian
|
30
|
|
felrb
|
EEMn
|
Vectored Thrusters |
After you acquire or spend a lock, you may remove 1 red token from yourself. |
a
|
!
|
3
|
Green Squadron Pilot
|
30
|
|
felrb
|
EEMn
|
Vectored Thrusters |
Due to its sensitive controls and high maneuverability, only the most talented pilots belong in an A-wing cockpit. |
a
|
!
|
3
|
uSabine Wren
|
35
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
|
a
|
!
|
1
|
Phoenix Squadron Pilot
|
28
|
|
felrb
|
EMn
|
Vectored Thrusters |
Led by Commander Jun Sato, the brave but inexperienced pilots of Phoenix Squadron face staggering odds in their battle against the Galactic Empire. |
E
|
-
|
5
|
uL'ulo L'ampar
|
40
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die. |
E
|
-
|
5
|
uSeftin Vanik
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you perform a b action, you may transfer 1 evade token to a friendly ship at range 1.
|
E
|
-
|
5
|
uTallissan Lintra
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
|
E
|
-
|
5
|
uZizi Tlo
|
41
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you defend or perform an attack, you may spend 1 g to gain 1 focus or evade token.
|
E
|
-
|
4
|
uGreer Sonnel
|
36
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you fully execute a maneuver, you may rotate your p.
|
E
|
-
|
4
|
uWrobie Tyce
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you defend at attack range 1, if the attacker modified its dice, the attacker gains 1 deplete token. |
E
|
-
|
3
|
Green Squadron Expert
|
34
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship's improved reliability as a challenge to further push the limits of its performance. |
E
|
-
|
3
|
uSuralinda Javos
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you partially execute a maneuver, you may gain 1 strain token to rotate 90° or 180°. |
E
|
-
|
3
|
uZari Bangel
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
You do not skip your Perform Action step after you partially execute a maneuver. |
E
|
-
|
2
|
uRonith Blario
|
34
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
|
E
|
-
|
1
|
Blue Squadron Recruit
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
Young beings across the galaxy have grown up on tales of heroism in the Galactic Civil War, and many learned to fly in the same cockpits from which their parents fought the Empire. |
E
|
-
|
1
|
uMerl Cobben
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
|
x
|
!
|
4
|
uKullbee Sperado
|
43
|
|
flr
|
EPAImn
|
|
After you perform a r or b action, you may flip your equipped n upgrade card.
|
x
|
!
|
3
|
uLeevan Tenza
|
41
|
|
flr
|
EPAImn
|
|
After you perform a r or b action, you may perform a red e action.
|
w
|
-
|
4
|
uTemmin Wexley
|
49
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you fully execute a speed 2-4 maneuver, you may perform a b action.
|
I
|
@
|
6
|
uCiena Ree
|
48
|
|
ferb
|
Emmn
|
Autothrusters |
After you perform an attack, if the defender was destroyed, gain 1 stress token. After a friendly ship at range 0-3 is destroyed, remove 1 stress token. |
I
|
@
|
6
|
uSoontir Fel
|
53
|
|
ferb
|
Emmn
|
Autothrusters |
At the start of the Engagement Phase, if there is an enemy ship in your }, gain 1 focus token.
|
I
|
@
|
5
|
uVult Skerris
|
43
|
|
ferb
|
Emmn
|
Autothrusters |
Action: Gain 1 strain token to recover 1 g. Before you engage, you may spend 1 g to perform an action.
|
I
|
@
|
4
|
uCommandant Goran
|
43
|
|
ferb
|
Emmn
|
Autothrusters |
After a friendly ship at range 0-3 with a lower initiative than you partially executes a maneuver, it may perform a red f action.
|
I
|
@
|
4
|
uGideon Hask
|
48
|
|
ferb
|
Emmn
|
Autothrusters |
While you perform an attack against a damaged defender, roll 1 additional attack die. |
I
|
@
|
4
|
Saber Squadron Ace
|
36
|
|
ferb
|
Emmn
|
Autothrusters |
Led by Baron Soontir Fel, the pilots of Saber Squadron are among the Empire's best. Their TIE interceptors are marked with red stripes to designate pilots with at least ten confirmed kills. |
I
|
@
|
4
|
uTurr Phennir
|
42
|
|
ferb
|
Emmn
|
Autothrusters |
After you perform an attack, you may perform a r or b action, even if you are stressed.
|
I
|
@
|
3
|
uLieutenant Lorrir
|
39
|
|
ferb
|
Emmn
|
Autothrusters |
While you barrel roll, you must use the ( 7 or 9) templates instead of the (8 template.
|
I
|
@
|
2
|
uNash Windrider
|
41
|
|
ferb
|
Emmn
|
Autothrusters |
During the Engagement Phase, after a friendly small ship at range 0-3 is destroyed, if that ship has not engaged this phase, you may spent 1 g. If you do, that ship engages at the current initiative.
|
I
|
@
|
1
|
Alpha Squadron Pilot
|
32
|
|
ferb
|
mmn
|
Autothrusters |
Sienar Fleet Systems designed the TIE interceptor with four wing-mounted laser cannons, a dramatic increase in firepower over its predecessors. |
F
|
!
|
3
|
uSabine Wren
|
26
|
|
fer
|
Em
|
|
Before you activate, you may perform a r or b action.
|
!
|
+
|
5
|
u"Breach"
|
36
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
After you fully execute a maneuver or perform a b action, if you moved through an enemy ship, you may acquire a lock on that ship.
|
!
|
+
|
4
|
u"Scorch"
|
35
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
While a friendly ship at range 0-1 performs a primary attack, it may spend 1 d result. If it does, after defending, the defender gains 1 strain token.
|
!
|
+
|
3
|
u"Dread"
|
32
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
After you reload, each ship in your } gains 1 deplete token.
|
!
|
+
|
3
|
First Order Cadet
|
32
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
The live-fire exercises of the First Order are intended to root out the weak, enforcing the maxim that only the strong survive. |
!
|
+
|
2
|
u"Grudge"
|
36
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
While a friendly bomb of mine at range 0-2 detonates, each time attack dice are rolled to resolve its effect, you may reroll up to 1 of those dice. |
!
|
+
|
2
|
Sienar-Jaemus Test Pilot
|
31
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
Equipped with four laser cannons and advanced systems, the TIE/se bomber is a remarkably maneuverable craft that brings devastating ordnance to bear against any who dare to stand against the First Order. |
$
|
+
|
5
|
u"Blackout"
|
61
|
|
flrb
|
EXPMn
|
Autothrusters |
While you perform an attack, if the attack is obstructed by an obstacle, the defender rolls 2 fewer defense dice. |
$
|
+
|
5
|
uKylo Ren
|
77
|
|
flrb
|
FXPMn
|
Autothrusters |
After you defend, you may spend 1 h to assign the I'll Show You the Dark Side condition to the attacker.
|
$
|
+
|
4
|
First Order Test Pilot
|
56
|
|
flrb
|
EXPMn
|
Autothrusters |
Engineered for incredible speed and precise handling, the TIE Silencer is devastating in the hands of those who can unlock its full potential. Any lesser pilot could easily be overwhelmed and lose control of the nimble craft. |
$
|
+
|
4
|
u"Recoil"
|
56
|
|
flrb
|
EXPMn
|
Autothrusters |
While you are stressed, you may treat enemy ships in your { at range 0-1 as being in your }.
|
$
|
+
|
3
|
u"Avenger"
|
56
|
|
flrb
|
EXPMn
|
Autothrusters |
After another friendly ship is destroyed, you may perform an action, even while stressed. |
$
|
+
|
2
|
u"Rush"
|
57
|
|
flrb
|
XPMn
|
Autothrusters |
While you are damaged, treat your initiative as 6. |
$
|
+
|
1
|
Sienar-Jaemus Engineer
|
50
|
|
flrb
|
XPMn
|
Autothrusters |
Developed by Sienar-Jaemus Fleet Systems as a successor to the vaunted TIE Defender, the TIE/vn Silencer incorporates bleeding-edge technologies developed at research facilities hidden in the Unknown Regions. |
#
|
+
|
4
|
u"Nightfall"
|
49
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
After you fully execute a maneuver or perform a b action, each ship you moved through gains 2 jam tokens.
|
^
|
/
|
3
|
u"Swoop"
|
27
|
|
felr>e
|
Mm
|
|
After a friendly small or medium ship fully executes a speed 3-4 maneuver, if it is at range 0-1, it may perform a red b action.
|
A
|
-
|
0:1 1:2 2:3 3:4 4:5 5:6 6:7
|
uBB-8
|
Before you execute a blue maneuver, you may spend 1 g to perform a r or b action.
|
V
|
@
|
4
|
uShadow Wing
|
Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 other ships of your type. After you are placed, flip this card. |
uShadow Wing
|
Your wingmates can perform r or b actions. If they do, they voluntarily split from the wing. While you defend, up to 2 of your wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
|
W
|
#
|
3
|
uCad Bane
|
After you drop or launch a device, you may perform a red b action.
|
W
|
@
|
4
|
uCiena Ree
|
After you perform a o action, if the ship you coordinated performed a r or b action, it may gain 1 stress token to rotate 90°.
|
W
|
@
|
7
|
uMoff Jerjerrod
|
During the System Phase, you may spend 2 g. If you do, choose the [1 7], [1 8], or [1 9] template. Each friendly ship may perform a red b action using that template.
|
F
|
|
5
|
Extreme Maneuvers
|
While you perform a b action, you may spend 1 h to use the turn ({LEFTTURN} or {RIGHTTURN}) template instead.
|
F
|
|
0:3 1:3 2:3 3:4 4:7 5:10 6:13
|
Precognitive Reflexes
|
After you reveal your dial, you may spend 1 h to perform a r or b action. Then, if you performed an action you do not have on your action bar, gain 1 strain token. If you do, you cannot perform another action during your activation.
|
F
|
|
0:4 1:4 2:4 3:8 4:16 5:24 6:32
|
Supernatural Reflexes
|
Before you activate, you may spend 1 h to perform a r or b action. Then, if you performed an action you do not have on your action bar, suffer 1 d damage.
|
m
|
|
0:4 1:4 2:4 3:4 4:5 5:6 6:7
|
Afterburners
|
After you fully execute a speed 3-5 maneuver, you may spend 1 g to perform a b action, even while stressed.
|
m
|
|
0:2 1:3 2:4 3:5 4:6 5:7 6:8
|
uOverdrive Thruster
|
While you perform a red b, r, or s action, you must use a template of 1 speed higher, if able.
|
E
|
|
2
|
Daredevil
|
While you perform a white b action, you may treat it as red to use the [1 4] or [1 6] template instead.
|
E
|
!
|
1
|
Hopeful
|
After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Hopeful upgrade, you may perform a f or b action.
|
X
|
|
0:4 1:5 2:6 3:7 4:8 5:9 6:10
|
Primed Thrusters
|
While you have 2 or fewer stress tokens, you can perform r and b actions even while stressed.
|
t
|
-
|
2
|
uRey's Millennium Falcon
|
If you have 2 or fewer stress tokens, you can execute red Segnor's Loop [ 1 or 3] maneuvers and perform b and R actions even while stressed.
|
t
|
@
|
7
|
uVector
|
Add W and G slots. After a ship deploys from you, it may perform a e or b action.
|
t
|
|
7
|
uVirago
|
During the End Phase, you may spend 1 g to perform a red b action. Add m slot.
|