built: 2023.07.08 09:31:13

Search: "{BOOST}"

Pilots

i # 4 uIG-88C 62
{3 3 5 3
aelb ESCCBImt Advanced Droid Brain After you perform a b action, you may perform an e action.
g ! 3 uSabine Wren 41
{3 2 3 1
fer>e EUWmt Locked and Loaded Before you activate, you may perform a r or b action.
\ / 6 uAnakin Skywalker 59
{2 3 3 1 3`
felrb FAnm Fine-tuned Controls After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
\ / 5 uObi-Wan Kenobi 47
{2 3 3 1 3`
felrb FAnm Fine-tuned Controls After a friendly ship at range 0-2 spends a focus token, you may spend 1 h. If you do, that ship gains 1 focus token.
\ / 5 uPlo Koon 43
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls At the start of the Engagement Phase, you may spend 1 h and choose another friendly ship at range 0-2. If you do, you may transfer 1 green token to it or transfer one orange token from it to yourself.
\ / 4 uBarriss Offee 36
{2 3 3 1 1`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 h to change 1 f result to a d result or 1 d result to a c result.
\ / 4 uLuminara Unduli 40
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 h. If you do, change 1 c result to a d result or 1 d result to a f result.
\ / 4 uMace Windu 44
{2 3 3 1 3`
felrb FAnm Fine-tuned Controls After you fully execute a red maneuver, recover 1 h.
\ / 4 uSaesee Tiin 40
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls After a friendly ship at range 0-2 reveals its dial, you may spend 1 h. If you do, set its dial to another maneuver of the same speed and difficulty.
\ / 3 uAhsoka Tano 41
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls After you fully execute a maneuver, you may choose a friendly ship at range 0-1 and spend 1 h. That ship may perform an action, even if it is stressed.
\ / 3 Jedi Knight 36
{2 3 3 1 1`
felrb FAnm Fine-tuned Controls When the Clone Wars began, the Jedi Knights rallied to the cause of preserving the Republic, assuming command of legions of clone troopers and leading them in battle.
- / 6 uAnakin Skywalker 51
}3
{2
3 3 0 3`
felrb EFAm Intuitive Controls After you or a friendly Obi-Wan Kenobi ship at range 0-3 executes a maneuver, if there are more enemy ships than other friendly ships at range 0-1 of that ship, you may spend 1 h. If you do, that ship removes 1 red token of your choice.
- / 5 uObi-Wan Kenobi 48
}3
{2
3 3 0 3`
felrb EFAm Intuitive Controls After you or a friendly Anakin Skywalker ship at range 0-3 executes a maneuver, if there are more enemy ships than other friendly ships at range 0-1 of that ship, you may spend 1 h. If you do, that ship gains 1 focus token.
- / 5 uAayla Secura 48
}3
{2
3 3 0 2`
felrb EFAm Intuitive Controls While an enemy ship in your { at range 0-1 performs an attack, the defender may change 1 blank result to a f result.
- / 4 uShaak Ti 43
}3
{2
3 3 0 2`
felrb EFAm Intuitive Controls At the start of the End Phase, you may spend any number of h to choose that many friendly ships at range 0-2. Each chosen ship does not remove 1 focus or evade token during this End Phase.
- / 4 Jedi General 41
}3
{2
3 3 0 2`
felrb FAm Intuitive Controls As the Clone Wars takes its toll on the ranks of the Jedi Order, those that remain must assume even greater responsibilities in the Grand Army of the Republic.
- / 3 uYoda 45
}3
{2
3 3 0 3`
felrb FFAm Intuitive Controls After another friendly ship at range 0-3 spends 1 or more h, you may spend 1 h. If you do, that ship recovers 1 h.
/ / 4 u"Hawk" 51
q2 1 8 2 2`
filR= EMMWWYYm Fire Convergence At the start of the End Phase, each friendly ship at range 0-1 that has a revealed maneuver of speed 3-5 may gain 1 strain token to perform a r or b action.
? - 3 uBB-8 25
{2 2 3 1
alrj EXWm During the System Phase, you may perform a red r or b action.
a ! 6 uHera Syndulla 48
{2 3 2 2
felrb EEMn Vectored Thrusters While another friendly ship at range 1-2 defends or performs an attack, during a Modify Dice step, you may transfer 1 of your focus tokens, evade tokens, or locks to that ship.
a ! 5 uAhsoka Tano 49
{2 3 2 2 3`
felrb FFMn Vectored Thrusters After you fully execute a maneuver, you may choose a friendly ship at range 1-2 and spend 2 h. That ship may perform an action, even while stressed.
a ! 4 uJake Farrell 34
{2 3 2 2
felrb EEMn Vectored Thrusters After you perform a r or b action, you may choose a friendly ship at range 0-1. That ship may perform a f action.
a ! 4 uShara Bey 32
{2 3 2 2
felrb EEMn Vectored Thrusters While you defend or perform a primary attack, you may spend 1 lock you have on the enemy ship to add 1 f result to your dice results.
a ! 4 uWedge Antilles 35
{2 3 2 2
felrb EEMn Vectored Thrusters While you perform a primary attack, if the defender is in your {, the defender rolls 1 fewer defense die.
a ! 3 uArvel Crynyd 32
{2 3 2 2
felrb EEMn Vectored Thrusters You can perform primary attacks at range 0. If you would fail a b action by overlapping another ship, resolve it as though you were partially executing a maneuver instead.
a ! 3 uDerek Klivian 30
{2 3 2 2
felrb EEMn Vectored Thrusters After you acquire or spend a lock, you may remove 1 red token from yourself.
a ! 3 Green Squadron Pilot 30
{2 3 2 2
felrb EEMn Vectored Thrusters Due to its sensitive controls and high maneuverability, only the most talented pilots belong in an A-wing cockpit.
a ! 3 uSabine Wren 35
{2 3 2 2
felrb EEMn Vectored Thrusters While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
a ! 1 Phoenix Squadron Pilot 28
{2 3 2 2
felrb EMn Vectored Thrusters Led by Commander Jun Sato, the brave but inexperienced pilots of Phoenix Squadron face staggering odds in their battle against the Galactic Empire.
E - 5 uL'ulo L'ampar 40
p2 3 2 2
felrb EEXM Refined Gyrostabilizers While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die.
E - 5 uSeftin Vanik 37
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you perform a b action, you may transfer 1 evade token to a friendly ship at range 1.
E - 5 uTallissan Lintra 37
p2 3 2 2 1`
felrb EEXM Refined Gyrostabilizers While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
E - 5 uZizi Tlo 41
p2 3 2 2 1`
felrb EEXM Refined Gyrostabilizers After you defend or perform an attack, you may spend 1 g to gain 1 focus or evade token.
E - 4 uGreer Sonnel 36
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you fully execute a maneuver, you may rotate your p.
E - 4 uWrobie Tyce 35
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you defend at attack range 1, if the attacker modified its dice, the attacker gains 1 deplete token.
E - 3 Green Squadron Expert 34
p2 3 2 2
felrb EEXM Refined Gyrostabilizers Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship's improved reliability as a challenge to further push the limits of its performance.
E - 3 uSuralinda Javos 35
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you partially execute a maneuver, you may gain 1 strain token to rotate 90° or 180°.
E - 3 uZari Bangel 35
p2 3 2 2
felrb EEXM Refined Gyrostabilizers You do not skip your Perform Action step after you partially execute a maneuver.
E - 2 uRonith Blario 34
p2 3 2 2
felrb EXM Refined Gyrostabilizers While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
E - 1 Blue Squadron Recruit 33
p2 3 2 2
felrb EXM Refined Gyrostabilizers Young beings across the galaxy have grown up on tales of heroism in the Galactic Civil War, and many learned to fly in the same cockpits from which their parents fought the Empire.
E - 1 uMerl Cobben 33
p2 3 2 2
felrb EXM Refined Gyrostabilizers While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
x ! 4 uKullbee Sperado 43
{3 2 4 2
flr EPAImn After you perform a r or b action, you may flip your equipped n upgrade card.
x ! 3 uLeevan Tenza 41
{3 2 4 2
flr EPAImn After you perform a r or b action, you may perform a red e action.
w - 4 uTemmin Wexley 49
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you fully execute a speed 2-4 maneuver, you may perform a b action.
I @ 6 uCiena Ree 48
{3 3 3 0
ferb Emmn Autothrusters After you perform an attack, if the defender was destroyed, gain 1 stress token. After a friendly ship at range 0-3 is destroyed, remove 1 stress token.
I @ 6 uSoontir Fel 53
{3 3 3 0
ferb Emmn Autothrusters At the start of the Engagement Phase, if there is an enemy ship in your }, gain 1 focus token.
I @ 5 uVult Skerris 43
{3 3 3 0 1
ferb Emmn Autothrusters Action: Gain 1 strain token to recover 1 g. Before you engage, you may spend 1 g to perform an action.
I @ 4 uCommandant Goran 43
{3 3 3 0
ferb Emmn Autothrusters After a friendly ship at range 0-3 with a lower initiative than you partially executes a maneuver, it may perform a red f action.
I @ 4 uGideon Hask 48
{3 3 3 0
ferb Emmn Autothrusters While you perform an attack against a damaged defender, roll 1 additional attack die.
I @ 4 Saber Squadron Ace 36
{3 3 3 0
ferb Emmn Autothrusters Led by Baron Soontir Fel, the pilots of Saber Squadron are among the Empire's best. Their TIE interceptors are marked with red stripes to designate pilots with at least ten confirmed kills.
I @ 4 uTurr Phennir 42
{3 3 3 0
ferb Emmn Autothrusters After you perform an attack, you may perform a r or b action, even if you are stressed.
I @ 3 uLieutenant Lorrir 39
{3 3 3 0
ferb Emmn Autothrusters While you barrel roll, you must use the ( 7 or 9) templates instead of the (8 template.
I @ 2 uNash Windrider 41
{3 3 3 0 1`
ferb Emmn Autothrusters During the Engagement Phase, after a friendly small ship at range 0-3 is destroyed, if that ship has not engaged this phase, you may spent 1 g. If you do, that ship engages at the current initiative.
I @ 1 Alpha Squadron Pilot 32
{3 3 3 0
ferb mmn Autothrusters Sienar Fleet Systems designed the TIE interceptor with four wing-mounted laser cannons, a dramatic increase in firepower over its predecessors.
F ! 3 uSabine Wren 26
{2 3 3 0
fer Em Before you activate, you may perform a r or b action.
! + 5 u"Breach" 36
{2 2 4 2
flr>lb=>e EXPMYBBm Pursuit Thrusters After you fully execute a maneuver or perform a b action, if you moved through an enemy ship, you may acquire a lock on that ship.
! + 4 u"Scorch" 35
{2 2 4 2
flr>lb=>e EXPMYBBm Pursuit Thrusters While a friendly ship at range 0-1 performs a primary attack, it may spend 1 d result. If it does, after defending, the defender gains 1 strain token.
! + 3 u"Dread" 32
{2 2 4 2
flr>lb=>e XPMYBBm Pursuit Thrusters After you reload, each ship in your } gains 1 deplete token.
! + 3 First Order Cadet 32
{2 2 4 2
flr>lb=>e EXPMYBBm Pursuit Thrusters The live-fire exercises of the First Order are intended to root out the weak, enforcing the maxim that only the strong survive.
! + 2 u"Grudge" 36
{2 2 4 2
flr>lb=>e XPMYBBm Pursuit Thrusters While a friendly bomb of mine at range 0-2 detonates, each time attack dice are rolled to resolve its effect, you may reroll up to 1 of those dice.
! + 2 Sienar-Jaemus Test Pilot 31
{2 2 4 2
flr>lb=>e XPMYBBm Pursuit Thrusters Equipped with four laser cannons and advanced systems, the TIE/se bomber is a remarkably maneuverable craft that brings devastating ordnance to bear against any who dare to stand against the First Order.
$ + 5 u"Blackout" 61
{3 3 4 2
flrb EXPMn Autothrusters While you perform an attack, if the attack is obstructed by an obstacle, the defender rolls 2 fewer defense dice.
$ + 5 uKylo Ren 77
{3 3 4 2 2`
flrb FXPMn Autothrusters After you defend, you may spend 1 h to assign the I'll Show You the Dark Side condition to the attacker.
$ + 4 First Order Test Pilot 56
{3 3 4 2
flrb EXPMn Autothrusters Engineered for incredible speed and precise handling, the TIE Silencer is devastating in the hands of those who can unlock its full potential. Any lesser pilot could easily be overwhelmed and lose control of the nimble craft.
$ + 4 u"Recoil" 56
{3 3 4 2
flrb EXPMn Autothrusters While you are stressed, you may treat enemy ships in your { at range 0-1 as being in your }.
$ + 3 u"Avenger" 56
{3 3 4 2
flrb EXPMn Autothrusters After another friendly ship is destroyed, you may perform an action, even while stressed.
$ + 2 u"Rush" 57
{3 3 4 2
flrb XPMn Autothrusters While you are damaged, treat your initiative as 6.
$ + 1 Sienar-Jaemus Engineer 50
{3 3 4 2
flrb XPMn Autothrusters Developed by Sienar-Jaemus Fleet Systems as a successor to the vaunted TIE Defender, the TIE/vn Silencer incorporates bleeding-edge technologies developed at research facilities hidden in the Unknown Regions.
# + 4 u"Nightfall" 49
}3
p2
2 3 2
f>Relr>Rb>R EEMXXn Heavy Weapon Turret After you fully execute a maneuver or perform a b action, each ship you moved through gains 2 jam tokens.
^ / 3 u"Swoop" 27
{2 2 5 0
felr>e Mm After a friendly small or medium ship fully executes a speed 3-4 maneuver, if it is at range 0-1, it may perform a red b action.

Upgrades

A - 0:1 1:2 2:3 3:4 4:5 5:6 6:7 uBB-8 Before you execute a blue maneuver, you may spend 1 g to perform a r or b action.
V @ 4 uShadow Wing Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 other ships of your type. After you are placed, flip this card.
uShadow Wing Your wingmates can perform r or b actions. If they do, they voluntarily split from the wing. While you defend, up to 2 of your wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
W # 3 uCad Bane After you drop or launch a device, you may perform a red b action.
W @ 4 uCiena Ree After you perform a o action, if the ship you coordinated performed a r or b action, it may gain 1 stress token to rotate 90°.
W @ 7 uMoff Jerjerrod During the System Phase, you may spend 2 g. If you do, choose the [1 7], [1 8], or [1 9] template. Each friendly ship may perform a red b action using that template.
F 5 Extreme Maneuvers While you perform a b action, you may spend 1 h to use the turn ({LEFTTURN} or {RIGHTTURN}) template instead.
F 0:3 1:3 2:3 3:4 4:7 5:10 6:13 Precognitive Reflexes After you reveal your dial, you may spend 1 h to perform a r or b action. Then, if you performed an action you do not have on your action bar, gain 1 strain token. If you do, you cannot perform another action during your activation.
F 0:4 1:4 2:4 3:8 4:16 5:24 6:32 Supernatural Reflexes Before you activate, you may spend 1 h to perform a r or b action. Then, if you performed an action you do not have on your action bar, suffer 1 d damage.
m 0:4 1:4 2:4 3:4 4:5 5:6 6:7 Afterburners After you fully execute a speed 3-5 maneuver, you may spend 1 g to perform a b action, even while stressed.
m 0:2 1:3 2:4 3:5 4:6 5:7 6:8 uOverdrive Thruster While you perform a red b, r, or s action, you must use a template of 1 speed higher, if able.
E 2 Daredevil While you perform a white b action, you may treat it as red to use the [1 4] or [1 6] template instead.
E ! 1 Hopeful After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Hopeful upgrade, you may perform a f or b action.
X 0:4 1:5 2:6 3:7 4:8 5:9 6:10 Primed Thrusters While you have 2 or fewer stress tokens, you can perform r and b actions even while stressed.
t - 2 uRey's Millennium Falcon If you have 2 or fewer stress tokens, you can execute red Segnor's Loop [ 1 or 3] maneuvers and perform b and R actions even while stressed.
t @ 7 uVector Add W and G slots. After a ship deploys from you, it may perform a e or b action.
t 7 uVirago During the End Phase, you may spend 1 g to perform a red b action. Add m slot.